Getting started
Learn how to set up and control your game servers.
Game server ID
When contacting support, always include the game server ID
. You can find it in the top-right corner on the game server settings page.
Controlsβ
You can start, stop, and update your game servers from multiple sections. This makes it easy to manage all servers on a particular machine at once.
Game server settingsβ
Manage individual servers directly from the settings page. You can start, shut down, restart, or update the game server.
Perform manual indexβ
This indexes all players and groups on the server. Use this when you've added a new game server and want to sync data.
Clone game serverβ
Clone most settings to a new server. After cloning, the server isn't installed yet. Go to the "Your old game servers" section on the Cluster overview and click Install
for the cloned server.
Cluster overviewβ
Manage one or multiple servers through the cluster overview pages.
Machine settingsβ
Control servers via the Game servers & services
page of a DediConnect machine.
Settingsβ
The server settings page gives you access to configuration, performance stats, logs, console, and recent activity.
Server names (website, Discord etc.)β
Server list nameβ
This name appears in the in-game server list.
Website nameβ
Set the website name
to show the server on the Community website. You can also upload a background image for the server block.
Leave the website name
field empty to hide the server from the Community website.
Cluster chat nameβ
This name will appear in messages from cluster chat.
Discord nameβ
This is the name used by the Discord Bot when referencing the server.
Leave the Discord name
field empty to hide the server on Discord.
Generalβ
Config templateβ
Switch to a different Config template here.
You can automate switching templates via Tasks.
Blueprint alertβ
If the server and template use different blueprints, you'll see a warning. It's not required to match them, but large differences may cause problems.
Mapβ
Choose a preset map or enter a custom map name by selecting Custom map
.
You can automate map changes via Tasks.
Clusterβ
You can only change clusters when the server is shut down.
Slotsβ
Change the player slot limit to a value supported by the game. Using too many slots may cause issues in some games.
In-game admin passwordβ
Each server gets a unique password automatically. This removes the need to hardcode passwords in config templates, improving security.
Automationβ
Configure automation per server or globally via the Config template settings. Global settings are labeled Inherited
.
Update on startβ
Automatically updates the server on startup. Best used on test servers.
Using this on live servers increases startup time and is not recommended unless auto-updates are disabled.
Auto-updateβ
Set whether the server auto-updates and the countdown timer duration.
Auto-restartβ
Schedule automatic restarts to maintain performance.
For more advanced schedules, use a scheduled Task.
Recent activityβ
View recent actions on the server.
Consoleβ
See output, send commands, and chat directly through the console.
Statisticsβ
Monitor how player count affects server performance to prevent issues.
Metrics include:
- In-game FPS
- Memory usage
- Player count
Access controlβ
Whitelistβ
View and clear the whitelist on the Access
tab under GSA Whitelist
.
Twitch sub accessβ
Automatically grants access to Twitch subscribers, no manual action needed.
Requires the GameServerApp.com Integration mod installed on the server.
Logsβ
Find server logs under the Logs
tab on the settings page. Older logs are accessible via FTP.
Logs include:
- Docker container logs
- STEAM install/update logs
Activityβ
Check all server activity: errors, system events, and user actions.
Connect / FTP infoβ
View FTP credentials, ports, and connection info on the Connect
tab.
Unlock FTPβ
If you encounter permission errors while downloading files via FTP, use Unlock FTP
to reset the file permissions.
Danger zoneβ
Actions here can result in data loss. Proceed with caution!
Change gameβ
Install a different game on the server. Donβt forget to update related settings.
Not all games support every OS. Check the supported games list.
You can also select a specific blueprint during this process.
Change blueprintβ
To change the blueprint, shut down the server first. You may need to delete the container or reinstall the server afterwards.
Re-installβ
Backs up save files and mods/plugins before wiping all data and reinstalling the game.
Wipeβ
Removes all game save files. Restarting the server creates a fresh world.
Also delete the dashboard data/stats to remove character info.
Relocateβ
Move the server to a new folder on the same machine.
Migrate / Move to another machineβ
Automatically transfer the server to another DediConnect machine. Syncthing must be installed on both machines.
Custom portsβ
Use this to set custom ports when needed.
Port conflicts are not checked automatically. Make sure the ports are unique.
Docker container settingsβ
Configure container behavior, including CPU/memory limits and mounts.
Delete containerβ
Deletes the container. It will be recreated on next server start.
Be aware: this may change the HWID and remove by GSA created folders. Backup manually if unsure.
Delete dashboard data / statsβ
Permanently removes all in-game data from the dashboard database. like characters, groups, chat etc. This action can't be restored.
Select a future date to wipe all data for the server.
Delete game serverβ
Deletes all server files, the Docker container, and releases IP/ports. A backup is made, but manually back up custom changes beforehand.